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GameDiscoverCo

Simon Carless on the data behind how games actually get discovered

Newsletter Gaming Weekly Updated Oct 2026

About

Simon Carless, a longtime games industry analyst, runs GameDiscoverCo around a specific, useful question most game coverage ignores: how do games actually get discovered and sell, especially on Steam. It leans on real sales data and platform mechanics rather than reviews or previews.

Issues dig into things like Steam's algorithm changes, wishlist conversion rates, and what separates a sleeper hit from a game that vanishes on release day. It's aimed at developers and publishers trying to understand the business side, not players looking for recommendations.

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