GameDiscoverCo
Simon Carless on the data behind how games actually get discovered
About
Simon Carless, a longtime games industry analyst, runs GameDiscoverCo around a specific, useful question most game coverage ignores: how do games actually get discovered and sell, especially on Steam. It leans on real sales data and platform mechanics rather than reviews or previews.
Issues dig into things like Steam's algorithm changes, wishlist conversion rates, and what separates a sleeper hit from a game that vanishes on release day. It's aimed at developers and publishers trying to understand the business side, not players looking for recommendations.
Similar to GameDiscoverCo
See all alternatives →Demand Curve
Startup growth tactics you can actually run.
Platform Weekly
News on platform engineering and internal developer platforms.
GrowthHackers
The community and publication that popularized growth hacking.
Rock Paper Shotgun
PC-focused games journalism known for personality-driven criticism
Log in to save
Create a free account or log in to save this for later and find it anytime on your Saved page.
Log in or sign up